writing.
Deadfellows.
Short Film Horror/Comedy Script
Really loved writing this script with the natural conversations and building up the dread of the monster.
Once, A Gun Killed a planet
Sci-fi Thriller
Was struck by the fun idea of humanity on trial. One day, I want to come back and strengthen the build up but I love the ending I have.
The THief and the Half-Jinn.
Fantasy/Comedy Short Story
You can tell I was trying my best to imitate Terry Pratchett with this story.
I think I got the witty banter and tongue in cheek narration down here.
I'm still patting myself on the back for some of the lines in this even months later.
Hopefully, they stand out to you too!
MSU GAME JAM
BRAINSTORM
Before making Breakneck Butterfly, my programmer and I sat down and threw everything at the wall in a hedonistic fashion.
We really shot for the stars and looking back we landed on the moon.
I mean, we didn't implement half of these...
Makes me want to come back to this one day.
Breakneck Butterfly
Design methodology
After spending a week and half reading every article I could on the "shmup" I wrote up this document for my programmer for the types of enemies we need and how we should design the level.
You wouldn't believe how intricately shmup developers go about this stuff; when I showed off the finished project to a forum of enthusiasts they still showed me blindspots even after all that research!
Though they did commend me on catching up on decades worth of design principles.
June GAME JAM Post-Mortem
After Breakneck Butterfly, my team wanted to move onto a huge project.
Having read and watched game dev horror stories, I cautioned against this and suggested we try a smaller game jam to get more comfortable as a team.
The final result was... poor, to say the least.
So for the first time I tried to write up a report/post-mortem on what happened and what we need to fix before moving onto the next project.
The biggest issue was our pipeline so that takes up a large part of document.
Samsara and Shmups
Essay
While researching for Breakneck Butterfly I learned so much about shmups that I wanted to write an essay about the changing landscape and how the medium was being pushed forward by a game called ZeroRanger.
[untitled game] Writing Design Document
In line with my reflections from our failed June Game Jam, I wanted our team to act like pros and start writing design documents for the part of the game we're each working on.
We split it into Art/Game Design/Writing, with me taking up writing.
I tried my best to follow all the guidelines and practices that game design veterans had left in articles.
Capturing the big idea; making it sound appealing; and riding the fine line between precise and flexible.
I wanted to make a document that would stand the test of time and would correct in the future if I lose sight of our project's goals.